by Sam Denison
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Modern / Age of Crisis / Commoner / Man
0 common, 1 secret, 0 elite, 0 henchmen
Once per game, Byrn can make himself "blend in". When Byrn is blended in, he cannot be attacked by anyone (except creatures), but can still move and attempt challenges. Byrn will stay blended in until he attacks or successfully completes a challenge. (20 survival, 10 adventure)
Whenever the enemy attempts a melee hit roll against Byrn, Byrn may attempt to run away and hide. Byrn must have a higher speed than the attacker. Byrn then challenges his stealth to an 8 stealth. On a SQUEAK or better, the melee does not happen, and Byrn is banished. If Byrn FAILS or FOPPS his escape attempt, he takes one damage, melee occurs as usual, and Byrn is not allowed a melee attack. (10 survival, 20 melee)
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