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Modern / Strange Times / Adventurer / Woman
0 common, 0 secret, 0 elite, 0 henchmen
Can move on all water spaces at movement cost 1 but cannot end her turn on deep water. (15 survival, 10 adventure)
Can move herself and any characters moving with her through 1 cavern or lair wall at an additional movement cost of 4. (20 adventure)
When defending a melee or ranged attack can check luck. On luck 6-9 she becomes intangible and the attack misses. (20 survival)
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