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Modern / Strange Times / Adventurer / Woman
0 common, 0 secret, 0 elite, 0 henchmen
Can fly. (10 survival, 25 adventure)
Can carry and trade but not use cards. (-20 survival, -10 ranged, -10 melee, -10 adventure)
Telekinesis: Natural ranged attack using Point as shown. ()
Telepathy: At the start of the Melee phase draw a challenge card for each opponent and pet. Luck 3-4 view the opponents unrevealed cards. Luck 5-6 opponent or pet is stunned until the end of the turn. Luck 8 opponent or pet switches teams until the end of the turn. Luck 9 opponent or pet switches teams permanently. (45 survival, 20 melee, 30 adventure)
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