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Hank Pym
Giant Man
Modern / Strange Times / Commoner / Man
6 speed
4 health
6 wits
5 melee
2 power
2 damage
5 aim
7 point
5 throw
6 react
4 stealth
2 armor
4 strength
9 intellect
5 honor
5 respect
Cards
0 common, 0 secret, 0 elite, 0 henchmen
Bonuses
Gadget, Medical
Special Abilities
Grow: As a Free Action Hank Pym can discard a card to become Giant Man until the start of your next turn. Health +2, Power +2, Damage +2, Strength +4, Stealth -4. (20 survival, 30 melee)
Value Breakdown:
Survival: 147.2
Ranged: 93
Melee: 112.2
Adventure: 148
TOTAL: 500.4
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