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Modern / Strange Times / Defender / Being
0 common, 0 secret, 0 elite, 0 henchmen
Can fly. (10 survival, 25 adventure)
Heat Vision: Natural ranged attack using Point, as shown. ()
Must choose to imprison enemies. (-10 survival)
Can carry and trade but not use cards. (-20 survival, -10 ranged, -10 melee, -10 adventure)
Kryptonite: As a Free Action Superman or a character sharing his space may discard one card to draw a challenge card. Check luck and then Superman is dismissed. Luck 2-6 = Green: Superman suffers 3 damage. Luck 7 = Blue: Superman loses all abilities and suffers -3 Speed, -2 Power, -7 Armour and -4 Strength for 3 turns. Luck 8 = Red: After Superman is dismissed for 3 turns he automatically moves towards and attacks the nearest character regardless of friend or foe. Luck 9 = Black: The enemy team gains a duplicate of superman. (-45 survival, -10 ranged, -15 melee, -35 adventure)
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