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The Last Air Bender
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Ancient / Chasms / Exemplar / Child
0 common, 0 secret, 0 elite, 0 henchmen
CHOOSE ONE PER TURN: ()
Air Bending - Gust of wind ranged area attack, at max range of 3. Aim vs. React - All targets are blown away in the direction Aang chooses. Squak = 2, Fail = 4, Amaze = 6 Spaces / No damage. (40 ranged)
Earth Bending - Able to move through Cavern Walls and Mesa at move cost 1 but can not stay in those spaces. (40 survival)
Water Bending - All water hexes on the platter Aang is on become impassable until the beginning of his next turn. (20 survival)
Fire Bending (Ranged Attack) - Throw a ball of fire into a hex. Throw vs. Stealth. ()
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