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Malcolm 'Mal' Reynolds is the captain of the Firefly-class transport ship Serenity. During the Unification War, Mal fought for the Independents and was the highest ranking Browncoat to survive the Battle of Serenity.
His loyal second-in-command Zoë Alleyne Washburne was by his side for most of the war, surviving many dangerous conflicts with him. The were at least three such battles, including the Battle of Du-Khang in 2510 and a long winter campaign in New Kasmir where he commanded a platoon. Mal was also involved in the ground campaign during the Battle of Sturges, which according to Badger was the "bloodiest and shortest battle in all the war," although Mal considered it a distant second. Mal fought in many more battles, but the turning point for him and the Independents came with their physical and emotional defeat at the Battle of Serenity Valley on the planet Hera.
After the war, Mal acquired his own ship, an old, broken and not flight-worthy 03-K64 Firefly-class transport whose previous owner was a man named Captain Harbatkin (and he never got around to changing the registration papers). He promptly named the ship Serenity. On board Serenity and during his various travels, Mal continued to wear his brown coat and wielded a standard issue officer's pistol, a Liberty Hammer, as his weapon of choice, a gun which he had since the war and which he had modified extensively.
Malcolm's main mission is to keep his crew alive and to keep his ship flying.
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Captain of Serenity
Future / AltSpace / Adventurer / Man
0 common, 0 secret, 1 elite, 0 henchmen
Auto Pistol, Energy Pistol
Mal always has a trick up his sleeve. Every round, one of Mals allies draw 1 common card, look at it and announces it the card is a melee, ranged or defence item. Then places it under Mals card facedown. When Mal wishes to use the card he reveals it to himself and his opponent. The item is a one-shot and is discarded after first use. An ally draws a new card for Mal at the beginning of the next round. ONLY MELEE, RANGED or DEFENCE ITEMS can be used, discard any other cards and draw a new one. (5 survival, 5 adventure)
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