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Jar Jar Binks
Future / AltSpace / Outcast / Being
4 common, 2 secret, 1 elite, 0 henchmen, No card limit
Once per phase, declare 2 stats (not Speed or Health) and then check luck. Jar Jar uses luck for those stats until the end of the phase. (60 adventure)
Jar Jar only has to meet 1 of the requirements to use an item. Jar Jar treats every card as 1-use only. (50 adventure)
Annoying: Any character in Jar Jar's space must attack him in the melee phase. (-30 survival)
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