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Modern / Underground / Adventurer / Woman
0 common, 0 secret, 0 elite, 0 henchmen
It was a dark and stormy night. Mental Ability. Movement: Can pair with an enemy character having 4+ Honor in Sara’s space. They must remain together, even in dismissal and banishment. For movement, use the enemy's Speed, special abilities and cards. Pairing ends if one is killed, imprisoned or switches sides. While paired, the enemy character gains -1 to all ratings and all enemies treat Sara as an ally. Sara may not attack while paired. On an adventure, use the best rating between them, and both draw full cards and Honor bonuses if successful and Sara draws one additional Elite card. After a Pass or better on an adventure, the pairing ends. Dismiss the enemy normally and place Sara in any ally's space. (35 survival, 30 ranged, 20 melee, 55 adventure)
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