Ready for comments
No BoardGameGeek discussion thread.
The Elder God
Modern / Strange Times / Lord / Being
0 common, 0 secret, 0 elite, 2 henchmen
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. Cthulhu begins the game Imprisoned. Cthulhu's henchmen remain free. Cthulhu's henchmen may pass a challenge against the enemy Low Gate by taking one damage. They may attempt to free Cthulhu, but not other characters, by challenging the enemy prison as normal. (-20 survival, -20 melee, -30 adventure)
Unknowable. Immune to mental abilities. (5 survival)
Move cost 1 in Water, Deep Water. Can remain in Deep Water. (10 survival, 10 adventure)
Characters ending Movement in Cthulhu's space must test Wits 4. On a Fail or FOPP, they take 1 damage. ()
IntenseDebate comments are formatted using HTML (angle-bracketed stuff), not BBCode (square brackets). Here is a short guide to some simple formatting:
<strong>Some bold text</strong> <em>Some italic text</em> <a href="http://boardgamegeek.com/">Some link text</a> <img src="http://geekdo-images.com/images/geekdo/bgg_cornerlogo.png"> Use double spacing to create paragraphs.