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You're in a tough situation; holed up in a burning building, facing a dozen armed men, with a bomb in the room that will explode in less than a minute, and all you have is a roll of duct tape, three paperclips, and a rubber duck. That's more than enough supplies for Angus Anderson to save the day.
No BoardGameGeek discussion thread.
Modern / Age of Crisis / Adventurer / Man
4 common, 0 secret, 0 elite, 0 henchmen
Any Phase. Anderson can discard 2 cards to draw one card. Raise or Lower the result of his Adventure Challenge by one step. He may also use this ability to modify any Hit or Damage result made by or against him. (15 survival, 15 adventure)
Cannot use guns. (-5 ranged)
Must imprison enemies. (-10 survival)
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