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Colonial / Folktales / Outcast / Fiend
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Mud Composition: In swamp: move cost is 1/2, you may heal one health per free action, when you are making a shot swamp does not give stealth bonuses, when you are being shot at, it doubles. You take -2 damage from all attacks. (150 survival, 35 ranged)
Mud Fling: may make a ranged attack using throw, if in a swamp space, add 2 power and range, and 1 damage and op-fire to all natural attacks. (30 ranged, 30 melee)
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