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Colonial / Folktales / Commoner / Man
0 common, 0 secret, 0 elite, 0 henchmen
After Henry enters the map, choose your path: Good, Henry also gets the exemplar setting, honor is 9, and may only imprison, starts with an elite card. (80 survival)
Neutral, Henry also gets the adventurer setting, his honor is 5, and may discard a card to redraw once for a challenge, starts with a common card. ()
Evil, Henry also gets the villain circle, honor is 0, and takes a card from a melee target he damaged, starts with a secret card. ()
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