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Mesmeron The Magnificent

by DaveM

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Mesmeron The Magnificent
The Master Magician
Modern / Strange Times / Commoner / Man

6 speed
4 health
8 wits
5 melee
2 power
2 damage
4 aim
5 point
7 throw
8 react
8 stealth
2 armor
5 strength
6 intellect
5 honor
7 respect

0 common, 3 secret, 0 elite, 0 henchmen


Special Abilities

Look Into My Eyes: Can hypnotize foe. In Melee, test Wits vs. Foe's Intellect. Pass/Amaze - Foe is controlled by Mesmeron for one turn. (10 melee)

Prestidigitator: May steal items from opponent in his space. Melee attack: React vs. Wits. Pass/Amaze - Steal item of choice (10 melee)

Disappearing Act: Mesmeron can dismiss himself on a successful Luck check. (10 adventure)

Pull a Rabbit (1x/game): Instead of moving, search common deck for first Pet he finds. Pet is not discarded after use. Return Pet to Mesmeron to be used again. (10 survival)

Value Breakdown:

Survival: 166.2
Ranged: 96
Melee: 123.2
Adventure: 194
TOTAL: 579.4

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