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Modern / Age of Crisis / Villain / Man
0 common, 0 secret, 0 elite, 1 henchmen
Auto Pistol, Blade, Brawler, Gadget, bot
Insane: on an adventure involving wit or intelligence, Joker automatically FOPPs (-10 survival, -30 adventure)
Example maker: if Joker's henchman is in the same space as joker and the henchman is a humanoid, he may kill him/her giving plus 1 speed, plus 1 wit, and -2 honor to any allies in 2 aura for the rest of the game (-10 survival)
Sabotage: if Joker stays idle for two turns outside an enemy gate, he may break the gate and be dismissed (30 survival, 40 adventure)
Criminal leader: if an villainous ally is in his space he may give him/her plus 1 to any stat until beginning of next free action. (20 survival, 10 ranged, 10 melee)
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